The first part, though, is tedious, with fetch quests for hard-to-find doodads and a patrol mission that can toss you into several unnecessarily gated setbacks, such as spawning outside a locked door. The later parts of the Iron Gjallarhorn quest gives you a smorgasbord of enemies to tear through, evoking the sort of untouchable badassery the Gjallarhorn was supposed to symbolize in the first place.
![destiny rise of iron ghost destiny rise of iron ghost](https://64.media.tumblr.com/72f6e6ac4fbf25d0b777af0a10613e8c/tumblr_oeszqqCbJV1tmha78o1_1280.jpg)
Side missions, Exotic quests, and Iron Lord artifacts also give the player a little bit more to do after the quick campaign is completed. The “thunderdome” traps are a fun bit of styling, but getting locked out of a run in progress if you resurrect isn’t particularly novel, just inconvenient. However, it’s the most empowering use of the flaming axe outside the campaign, and that same crowd of Guardians rushing toward victory with axes in hand was probably what Rise of Iron was meant to evoke all along. The enemy types aren’t as distinct as the various bosses in Court of Oryx, and Archon’s Forge tended to be either under- or over-populated, a lot of Guardians standing around waiting for someone to bring a key or a crowd so large even the big area felt small. Rise of Iron also adds Archon’s Forge, a new PvE space that mixes Prison of Elders’ enemy hordes with Court of Oryx’s public key system and a dash of Mad Max styling. It’s followed by the enjoyably remixed Wretched Eye strike, which introduces SIVA turrets and Hive cages to slow down Sparrow-happy players.
![destiny rise of iron ghost destiny rise of iron ghost](https://i1.wp.com/twinfinite.net/wp-content/uploads/2016/06/destiny-rise-of-iron-lords-of-iron-600x337.jpg)
That final story mission does something Destiny should have done a long time ago in terms of tying its characters to its plot, and it’s one of the most emotional moments in the game. Along with the expansion’s main character Lord Saladin, we also become familiar with Lady Joldur and get the chance to “attune” to the other Iron Lords using artifacts that change gameplay in new and interesting ways. The opening cinematic and final mission can be ranked among Destiny’s best story work. (370 is recommended, which means I’m farming Omnigul like, well, like it’s my job.) However, I did play to the final area in the Raid, and will have some impressions below.Īlthough Rise of Iron wrings most of its story out of dully expository dialogue, the necessities for an excellent story are there. I didn’t have quite the light level required to finish the Wrath of the Machine Raid, which went live on Friday.
![destiny rise of iron ghost destiny rise of iron ghost](https://i.ytimg.com/vi/wKps5dkRf6E/maxresdefault.jpg)
In total, Rise of Iron will give you five story missions, one new Strike, side quests including new exotic weapons, the Archon’s Forge PvE area, and access to the new map and social space.